<< Click to Display Table of Contents >> Editing OLE objects |
Existing OLE objects can be edited as follows:
Select the OLE object and click on the OLE object icon on the contextual ribbon tab OLE object. Select Edit from the dropdown menu.
Tip: Alternatively, simply double-click on the OLE object to edit it. The object will be opened immediately in the associated application, where it can be edited.
Another alternative: You can also use the context menu to edit an OLE object. Proceed as follows:
1. | Click on the OLE object to select it. |
2. | Right-click on the OLE object to open the context menu and select the menu item with the object name (for example, Bitmap object). Selecting this menu item opens a submenu containing all OLE commands that are available for this object. There is a command Edit for editing the object. Choose this command. |
3. | The source application associated with the OLE object will now start. Make the desired changes. |
To return to TextMaker, simply exit the object's source application. When exiting some applications, you will be asked if you want to update the object in the TextMaker document. Answer "Yes" – your changes will be discarded otherwise.