OLE objects

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OLE objects

Note: The use of OLE objects is only possible with the Windows version of TextMaker.

With TextMaker for Windows, you can embed objects created with other applications (drawings, pictures, etc.) in your document.

Example: You can use the ribbon command Insert | OLE object frame (click directly on the icon itself) to start the Windows Paint program from TextMaker and draw something in it. If you exit Paint, the drawing will appear in the TextMaker document. It is now embedded in the document.

Advantage: You only have to double-click the drawing in the TextMaker document and Paint will then be restarted automatically. If you now edit the drawing in it and exit Paint again, your changes will be imported by TextMaker.

For this to work, the application that you choose must support OLE. OLE stands for Object Linking and Embedding. The object that is imported from the other application into TextMaker is called an OLE object.

In this chapter, you will learn everything you need to know about OLE objects. The information covers the following topics:

Inserting OLE objects

Editing OLE objects

Editing links to OLE objects

Changing position and size of OLE objects

Changing OLE object properties via the ribbon tab

Changing OLE object properties via the dialog box

Using the SoftMaker Equation Editor

See the following pages for more information.